﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Pointandclick.Objects
{
    class Trigger
    {
        Rectangle rectangle;
        public Rectangle Rectangle { get { return rectangle; } }
        string key;
        public string Key { get { return key; } }

        public Trigger(Rectangle rectangle, string key)
        {
            this.rectangle = rectangle;
            this.key = key;
        }

    }
}
